Prof. Daniel Thalmann is with the Institute for Media Innovation at the Nanyang Technological University in Singapore. He is a pioneer in research on Virtual Humans. His current research interests include Real-time Virtual Humans in Virtual Reality, crowd simulation, and 3D Interaction. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL. He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 6 other journals. Daniel Thalmann was member of numerous Program Committees, Program Chair and CoChair of several conferences. Daniel Thalmann has published more than 500 papers in Graphics, Animation, and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including ”Crowd Simulation” and “Stepping Into Virtual Reality”, published in 2007 by Springer. He received his PhD in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul- Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguisehed Career Award in 2010
Professor Nadia Magnenat-Thalmann is the Director of MIRALab, University of Geneva, Switzerland and Director of the Institute for Media Innovation (IMI), Nanyang Technological University, Singapore. She pioneered the field of Virtual Humans and received several artistic awards. At the University of Geneva she was involved in intensive research in Virtual Humans and 3D virtual worlds that have been funded by the European Commission and the Swiss National Foundation. She has received many awards and recognitions. Few of them are: Dr. Honoris Causa in Natural Sciences from the Leibniz University of Hannover in Jan 2009, Honorary Doctorate degree in June 2010 by University of Ottawa and Distinguished Career Award at Eurographics'2010 in May 2010. Professor Nadia is a Member of many professional and academic institutions and editor of very famous journals. She has published more than 450 scientific papers, written more than 40 books and produced more than 25 virtual reality interactive shows.
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